Melee, later Mortal Kombat bosses, X-Men: Children of the Atom's Juggernaut & Rumbleman from Ready 2 Rumble Boxing: Round 2. Super armor: Bosses will not flinch after being attacked or have wind-up animations for that attack that can not be flinched, such as Giga Bowser from the Super Smash Bros.Overly long-range attacks: One good example is Zankuro Minazuki, with his sword, he cannot only deal damage but also cover a lot of the screen with one swing.Unfair advantages: Like the super regeneration of red health for Goodman from Neo Geo Battle Coliseum, or Igniz and Original Zero having an infinite super bar or Parace L'Sia who gradually heals her health.Notable examples include Kouryu from The Last Blade 2, World Heroes 2's Dio & Demon Gaoh from Samurai Shodown VI. Fast movement speed: SNK type bosses tend to move and attack really fast, barely leaving an opening.Examples: Goodman, Shao Kahn, God Rugal (pictured above) and Galactus. High HP: In addition to bosses having super strong attacks, they can also have far more HP than regular playable fighters.However, if he is low on health, he will resort to using the slide kick only which has almost no recovery time effectively cornering you and leaving you with no escape. Cheap tactics and A.I.: These bosses implement many annoying strategies like spamming (Goodman, Magaki, and Goenitz) or others like Geese in Art of Fighting 2 who tries to corner you by using his buzzsaw and sliding kick, his buzzsaw opens a counter-attack after being blocked.For example, Rugal can take 75% of your health bar with his Genocide Cutter attack. Ridiculous damage: SNK bosses (especially in the KOF franchise) often deal obscene amounts of damage. ![]()
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